One program i wasn't especially excited to get back into was Maya, however i never had many problems with modeling which is all i really needed to use it for along with a little bit of camera controls, which all in all wasn't too difficult. I wasn't too fussed about details as i will be drawing over the top of it but i felt like i got the core shapes and necessary elements down quickly. I also took the opportunity to play with some of the lighting as uni now use the Arnold render engine and i was unfamiliar with it. Thankfully with Arnold you can give cameras a fisheye effect which would serve well for the panning scene. The guide i used for this is seen below.
i also used paths and a camera in order to try and animate a nice smooth pan around the car from the angle i imaged and this was the final quarter turn around.
It took a few different renders, after i finally managed to make the animation smooth so there were no obvious popping while turning i added a few new guides in order to help me maintain perspective, things like a oval for the head, some planes in order to keep a bit of a direction for perspective effects around the delivery car.
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