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Tuesday, 8 December 2015

Digital 3D Potential and the Limitations 3: The skill set switch

With 2D animation, the ability to draw is definitely a necessity, (perhaps not so much for graphic animation) and an understanding of movement is also required, but with digital 3D the skill requirements seem to turn around.

With it being 3D animation, the drawing turns into sculpting, which, though is helpful to have some as a guide, doesn't require any drawing, though less tactile than working clay or over real world sculpting materials, the concept is still the same, mould until it looks like you want it. Then to animate with your 'sculpture' you need to rig, which is less artistic, and a lot more based in computer and programming logic as it isn't open as much to interpretation. There is a right way, and a lot of wrong ways to rig a model.

At this point you reach animating. I implied earlier that an understanding of movement is not required. This is a false statement, however with the graph editor, and using key frames, the whole process is much easier. If a movement doesn't look right its a simple matter of adding more or less keyframes, and playing around in the graph editor. This isn't better or worse than 2D animation, just different.

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