To prepare for the making on the animation i tried out a few different ideas for water.
I started with a plane with a dynamic water texture on it and compared it being partially see through and it being completely solid.
I also looked at volume caustics on water using a youtube guide, and though the outcome looks pretty good, it takes a long time to render and i don't completely remember the method, so i will have to see how much time we have left when it comes to the end of the animation.
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