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Sunday, 22 November 2015

Character and Narrative 8: Sea Tests

To prepare for the making on the animation i tried out a few different ideas for water.

I started with a plane with a dynamic water texture on it and compared it being partially see through and it being completely solid.


After fiddling around with settings i had this accident where the matte edges had the movement of the water texture but was still a completely flat colour.

After recreating my accident i produced this, which is a flat matte colour but also shows some movement where the plane meets other objects. We will most likely use this for the final animation.

I also looked at volume caustics on water using a youtube guide, and though the outcome looks pretty good, it takes a long time to render and i don't completely remember the method, so i will have to see how much time we have left when it comes to the end of the animation.

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