Thursday, 21 May 2015
Titles Research 2: Wild Wild West
I watched Wild Wild West to see how they went about making a down graded giant robot spider and other intense mechanical creations that are ahead of that time. Also to see how they went about making giant mechanical structures seem so large. The way they framed the spider, such as using low camera angles to make the giant mechanical spider seem bigger. Though the focus was more on Will Smiths character the mechanical sequences were all very well done, and the designs for western clockwork and gritty machinery where quite cool, but a little goofy.
Titles 16: Philip Reeve's Feedback
Above is a screenshot of my twitter feed, i decided to show the author of Mortal Engines my final intro which he seemed to like and wanted to see more of which counts as a success in my book.
Titles 15: The Final Intro
Titles 14: The First Draft
Titles 13: Title
For the title i ccouldn'tdecide on a specific font, so i decided that it should flick between a few of them. In the world of mortal engines each city has different aspects of eaches origin country, so i wanted to show this in the font, with a mixture of Russian and German propaganda fonts, and some eastern Languages that flip between each one like an old railway board. To keep the industrial feel i put each font on a rusty background to make it look like it's flipping old sheets of metal.
Titles 12: Re-Evaluating and Wire Framing
After burning out and having other problems at this point in the project, i realise i have taken on too much for myself once again, similarly to every other project i have done so far this year. This meant that i had to re-evaluate what i wanted to produce as an intro for Mortal Engines, and how i could make it easier for myself.
The first part was to scrap rotoscoping London. Instead i stylised the segment to look like it was being seen through Shrikes eyes, a character that is augmented with high tech machinery, therefore i decided to render out the london shot only as vectors in order to give the feeling of early video games such as Asteroids or lunar Lander. Below is the image of the result, i am very happy with it.
I also decided to scrap the shot of Tom opening his eyes, and only go from the doorway of the natural history museum down the street, and have the credits roll here. I have yet to decide if i still want to rotoscope this segment or not, but time is running out so i am definitely leaning towards a different method at this point. I am considering making assets in photoshop and making a 3D street in after effects.
Titles Research 1: Feel Good Inc
Titles 11: The Chute
After modeling the city i felt confident enough to model the gut shot of the camera going down the chute.
I used my knowledge of Keyframes in maya to make the camera go along the catwalk and down the chute. After starting to have some problems with the amount of work and rotoscoping i need to do i modeled in the handrails so that i can recolour and then render out the shot and put it straight into my intro.
Monday, 18 May 2015
Titles 10: The Model
Wednesday, 13 May 2015
Titles 9: City Plan
These are the two images I produced in order to get a better idea of what i want to model for my city pass scene, i spend a lot longer on the first image than i probably should have done, because in the end for the front i only needed a guideline rather than an entirely detailed city like in the first image. I feel like this will have brought me a little behind schedule.
I made sure i used what i got from my architectural research to help me figure out the layout and design of each of the tiers, such as the fourth being the most utilitarian and brutalist, the second being a little more art deco but still very utilitarian, then further up more art nouveau.
Titles 7: Concept art
here are some concept images i have made in order to get more of an idea for a plan of the city and the front hall of the natural history museum with a statue of Quirke. I will be making a more detailed plan of london in order to model and then rotoscope.
Titles 8: Presentation and Feedback
Today i gave my presentation. It can be found here. I thought it went pretty well, i felt very confident giving the presentation and i got a lot of positive feedback and suggestions for more research, even the classmates i don't necessarily get on with very well tuned in.
Some of the stuff we discussed covered music i need to listen to and other intro such as the Charlie and the Chocolate factory intro, look up cloud atlas, bloodborne music, feel good inc, fist of the north star, wild wild west, and also look at simplifying my idea because i have taken on quite a large task. Also make sure i manage my workload effectively.
Some of the stuff we discussed covered music i need to listen to and other intro such as the Charlie and the Chocolate factory intro, look up cloud atlas, bloodborne music, feel good inc, fist of the north star, wild wild west, and also look at simplifying my idea because i have taken on quite a large task. Also make sure i manage my workload effectively.
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